﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameJamKingdom
{
    class GridObject
    {
        public string type;
        public int maxPerColumn;

        public GridObject()
        {
            type = "empty";
            maxPerColumn = 20;
        }

        public virtual void update(GameTime cTime)
        {

        }

        public virtual bool testTime(Mode cMode, int lastTime)
        {
            return true;
        }

        public virtual void render(Rectangle cRect, SpriteBatch spriteBatch)
        {

        }
       
    }
}
